﻿namespace uTinyRipper.Classes.Renderers
{
	/// <summary>
	/// How shadows are cast from this object.
	/// </summary>
	public enum ShadowCastingMode : byte
	{
		/// <summary>
		/// No shadows are cast from this object.
		/// </summary>
		Off				= 0,
		/// <summary>
		/// Shadows are cast from this object.
		/// </summary>
		On				= 1,
		/// <summary>
		/// Shadows are cast from this object, treating it as two-sided.
		/// </summary>
		TwoSided		= 2,
		/// <summary>
		/// Object casts shadows, but is otherwise invisible in the scene.
		/// </summary>
		ShadowsOnly		= 3,
	}
}
